Day 20 Oct
Game Days April 13,14/2002
From the Journal of William of Applehaven:
[The tale begins with the party in the Monastery, as the party recovers after a major battle in the middle of a snowstorm]
With rosy-fingered dawn (Oct. 6th) Greeny feels he doesn’t want to remain with us and leaves. The rest of the party prepare and learn their spells. Tsurok takes the breastplate and puts it on, while Bv. takes the gold-chained bracelet.
Once ready, we descend into the basement and have a minor skirmish with a zombie. We continue down the steps and into a large room with a curved ceiling and a raised platform in the centre of the floor (wrestling/fighting ring). Fire places in the corners with fire elementals caged behind wards instead of a regular fire. In the one corner is the partially ripped-apart body of a Halfling, chained to the wall, with a crushed mandolin nearby. We recognize him as the bard that left Applehaven with Taela Ciderfast at the beginning of our adventures.
As we search the room, we have a very unsettling feeling. It doesn’t feel “good”. This seems strange, as the monks were a generally good order, if reclusive. We notice some of the mosaics have been splashed with blood and defiled. Badger casts a detect magic spell on the whole room and concentrates. The whole room seems to be magical. Specifically, however, the NE corner wall is also magical, but not sure in what way.
Down the one passageway there appears to be a small alchemy lab (Room B2), with still sputtering candles, ceramic dishes, alchemical tools etc. Tas finds a small chest, picks the trap and opens the lock. Inside are notes, alchemical instruments and tools, a map showing the general area around the monastery, a parchment relating the story of the vampire battle, a cutting from a Twig Blight (draining the sap from it and looks like used to inject into people perhaps), and a journal.
The Journal reads…
“Specimen lead to decapitation…flew away, shouldn’t be a problem…sent out Tavek and a search party to retrieve item…Tavek screwed up, didn’t get it…Yes, the Druid thing may work, the Green Men seem to be on our side…expect delivery in another week…They’ll initiate on Oct. 3rd…. I’m getting nervous… Oct. 1st, finally had my outs with the stupid guy. They’re impatient. Managed to stay here. I’ve got another month…Oct. 4th, Even Tavek is becoming annoying…Damn, that Tavek, he caused all these problems, now I’m going to have to deal with all these problems upstairs” (last entry).
Tas then leaves the alchemy room and begins searching the east passage. Entering the first door (Room B4), he sees a body on the floor. It’s a barely breathing human male. Bv heals up to consciousness and tells him to stay put.
We think we can hear whispering from the end of the hall. Tas listens at the door and opens it. The room (B5) is empty. The next room (B6) is empty as well. Tas opens the next door (B7) and notices a headless body lying on the floor. As he enters the room a demonic head with wings flies down from above and attacks. We all feel an incredible “chill” as the demonic head bursts out a terrifying shriek. The head bites into Tas. Wm casts a sleep spell on it, and both it and Tas fall asleep. Wm kills the head, and we wake up Tas.
Tas looks into the next room (B8). A “human” female is lying against the far wall with her back to us, and whimpering. Tas and Bv walk into the room. Once inside, the “human” slowly turns and grins and whispers “Thank You” as it rises up, standing 8ft. tall with bird-like wings and claws. Wm casts a silence spell on it and it goes silent, then looks at Wm angrily, but also like he’s a very stupid little Halfling.
Tas and Bv start to leave the room. Wm casts a sleep spell on the creature, but is only affects Tas (who luckily saves). Then all of a sudden there is utter darkness and at the last we see the creature begin charging out of the room and up the hallway.
Badger uses the staff of Eralion and casts the daylight spell which dispels the darkness. As it enters the hallway, the creature sticks out its hand and a wave of energy blasts Tas and knocks him right over Wm’s head, 60ft. down the hallway.
The creature moves past Wm charging out of the hallway and into the central room. Tsk steps aside and takes a monstrous swing with his axe. He hits, but does no damage. Bdger hits it with the staff of Eralion and does a little bit of damage. Bv hits with a flame blade. Tsurok hits again, this time with his new mace, as Bdger runs to get outside the silence spell on the creature. The creature then tries to hit Tsk, but his new breast-plate deflects the attack well.
Once outside the silence, Bdger casts magic missiles, which do nothing.
The battle continues as we strike and cast magic at the creature. After several rounds, it steps back, spasms and summons two, squat, slobbering, humanoid creatures that jump into the fray.
As the creature starts to lift of the ground using its wings, Tsk steps up and swings a mighty blow with his great mace and kills the evil monster. The two summoned creatures, continue fighting, but we finish them off quickly. All three bodies dissolve once they die.
Tas talks to the man that was lying in the one room. He says his name is Joshl and he is from Pesht. He was with others and asks if we have seen them – Sharak (a dwarf), a couple of Halflings (Taela and Garret), and Ord, a tall human. We sadly tell him that all of them became zombies that we’ve recently had to fight. All are dead now.
He says they came to the monastery because he knew a monk that lived here, but when they arrived there was a whole bunch of orcs. They were taken and he was put in the cell and held. A half-orc through food into the cell one in a while.
He also asks if we’ve seen a small amulet to Kord, which is his. We haven’t. We share some of our food with him and continue to talk as Tas and Tsk check out the alchemy lab.
After a little rest, we feel we should continue on. Joshl says he’ll stay with us, but assures us he won’t be much help if there’s a battle. He takes Tsk’s old armour and a sword from the skeletons. We set off down the north passage and make our way into a big chamber (B10). We pass what appears to have been the ogres room (B11) and eventually the passage leads outdoors. The exit/entrance is well sheltered and hidden by shrubs and a small ridge. We notice a number of tracks in the mud. Most recently it appears someone on a horse left the area (this would have been just after the snowstorm).
We go back up the passage to B10 and further up the passage leading north. It gets quite narrow but opens up again after about a hundred feet. Before entering the room (B13), Bv notices a big shape staring at us which looks like a tremendously large, white rabbit, with huge, ghastly fangs and grotesque, misshapen features and blood, dripping from its fuzzy, soft, cottonnelle-like fur. Just kidding! It actually looks like a dragon!!! We step back and Bv sneaks in to take a quiet look. As she gets closer she sees it’s just a statue. Wm casts a detect magic spell on the room and the dragon, and its head softly glows. It appears there’s probably a trap of some sort, possibly a breath spray. Bv attempts to sneak around the dragon at the far side of the room and is successful, and the rest of us follow.
As we follow the next passage, Bv notices a greenish glow up ahead. Moving silently we sneak up. The passage opens into a room (B14). The roof has mossy parts which are glowing. There are also a number of broken rocks and boulders off to the one side. Bv starts to enter the room and is attacked by a leopard or tiger leaping from the rocks. After a brief battle, Tsk brings the animal down. At the same moment, however, we hear a rustling at the other end of the room and a horde of Twig-blights scramble into the room.
Tsl yells for us to get into the passage behind us as he stands guard at the entrance. At the far end, a large bear and a crow with glowing eyes enter the room as well. Tas casts a flare spell, Wm starts to sing and Bdger throws some flasks of oil into the room, while Tsk defends us all with his great mace. The crow flies over to rock pile and turns into a human (Raven). Bv summons a swarm of bats on him and he starts to runs out of the room. The bear, which we assume is a Green Man, rises up and summons a dire rat that attacks. As Raven leaves the room, Bv transfers the swarm of bats onto the bear. Tsk continues to mow down twig-blights at the passage entrance. Wm kills the dire rat. Bdger makes a fuse for another flask of oil, lights it, and tosses it into the middle of the twig-blights causing a fire to start and grow as it reaches the other oil puddles.
The bear turns and runs out of the passage, while the burning twig-blights continue attacking until Tsk wipes them out or they are burned up.
We’re pretty exhausted and beaten up, and we begin to wonder what we should do next. We aren’t decided, but we think it may be a good idea to retreat and rest, maybe back in the tower.
William’s Journal – Game Day June 21,2002
As we try and decide what to do, a crow (raven?) flies straight at us and down the corridor. We turn and follow it to a stone wall (magically created). Badger hears a crashing noise behind us and we walk back to find a rock pile covering the passage way. Tsk takes a look at it and figures it could take a long time to dig out. Probably we have a day of air. Tsk starts to move the rocks. Tas and Wm and Joshl help. Bv and Badger sleep for spells. After about 3 hours Tsk manages to clear enough to allow some air to enter.
Guessing it’s about 7:00 or 8:00 in the evening we all rest up for a bit.
Go To Day 21